Thursday, 30 March 2017

FMP Progress 4

Last week I researched into hacking organisations' names to gather ideas, I looked at real life hacking groups and fictional ones from games and films etc. I came up with a few ideas of a name for the hacker group for my game, I decided on Gorgon because of the snake theme.

Here is a logo design for the "Gorgon" hacking faction:


Thursday, 23 March 2017

FMP Progress 4

During this week I have done more experiments with the glitch art style and come up with a title for the new game, I have also discussed ideas amongst my peers for a new logo. The final idea that I came up with was that a different faction is taking over the old faction so the logo would have a "circle of life" theme to it, the idea is to have the new faction's logo eating the old faction's logo.

Here are some mock up experiments I've done so far:


Tuesday, 21 March 2017

FMP Progress 3

Last week I did various research on different art styles and typography styles, I also did research on Gilbert & George for my project. At the end of the week I did a couple of experiments to get a grasp of the general art style that I'll be using.



Friday, 17 March 2017

FMP Progress 2

So I've started to think about where I'm going to get my primary imagery from and I've done further research into art styles and artists, as well as doing a few experiments with selective colouring paired with thresholded imagery.

Tuesday, 14 March 2017

FMP Progress 1

So far it's been 2 weeks into the current project and I've made several artist appraisals and research pages on video games and art styles to help with my inspiration.